![]() coward: if this ship is not the flagship of a fleet, it will desert its flagship and flee the system if its hull and shield strength drop low enough.unconstrained: the ship will fly outside the "invisible fence" that ships usually stay within.vindictive: this ship continues to fire at its target even after the target is dead, while the target is beginning to explode.plunders: will leave enemy ships disabled so that they can be boarded and pillaged before destroying them.disables: tries to disable enemy ships rather than destroying them.frugal: does not expend ammunition unless it has lost more than 50% of its shields or its government is outnumbered in the current system.nemesis: only attacks the player's ships.heroic: will fight even if badly damaged or outgunned, and will attack targets even if they are far away.timid: does not join other people's fights only attacks targets that are nearby and targeting it.forbearing: will not attack unless its shields or hull are reduced to below 90%.pacifist: will not attack under any circumstances.A ship can have any number of personality flags set, although some combinations may not make sense. This can be used, for example, to make one ship that goes out of its way to join fights, and another that will desert its friends if the fight starts to turn against it. Polygonal collision detection algorithmsĮach ship in the game can have a variety of "personality" flags that control its behavior.Motion blur rendering using OpenGL shaders.Using frame tweening for smooth animations.Tricks for creating special blending modes.restart the game and test the new configuration. copy D:\ships over the original in the game data directory (you may want to save the original, just in case) run Ships2 Macro: it will compile the table on drive D:\ in ships.txt tweak the table of parameters and descriptions run Ship1 Macro (click the buton or open the macro editor and chech it out first, your choice) delete previous text in Tabel_ships and Destinatie_ships tabs ![]() ![]() Upon copying you'll be asked about format. open ships.txt in Notepad and copy it's contents into the sheet Sursa_ships below (the light blue tab). identify the game "data" directory and ships.txt in it install Notepad if you dont have it and check that word wrap is disabled. This will enable the 2 macros in this file to run. enable macros in Libre Office (Tools > Options >Security > Macro Security > LOW). install Libre Office ( a free alternative to Microsoft Office). So, if you want to try your hand (and mind) in thinking a better equilibrium for a not so simple Endless Sky, you might find useful this tool. After playing some 50 hours Endless Sky, this little completely free gem of a game, I felt the need to tweak some ships, to make them more ponderous or formidable or under-powered.Įasily done, individually, with all the guides available, but I wanted to be able to modify the rest of the ships/systems/weapons according to my concept of how they should behave, without parsing a zillion lines of txt in ships.txt, weapons.txt and so on in the game's data folder.Įnter Tweak-a-Ship, 2 macro's embedded in the file that extract the information from ship.txt and put it in a table, for easy editing, and then puts it back in txt format
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